Comments

Log in with itch.io to leave a comment.

Going to this game from seeing your other games in jams, and seeing what art was on the thumbnail, I didn't expect this to be so tame. Not a point against the game, to be clear. This game is actually pretty fun! It reminds me of flash games, with the simple-yet-hard-to-put-down main gameplay loop and the random subtle and not so subtle references. The gameplay mechanic of having to mash between two different keys to attack is surprisingly fun, and the UI is quite intuitive when it comes to guiding the player into what to do without a tutorial (you probably wouldn't even need the hint in the description if you made a spacebar with some sort of graphic effect behind it show up with the 3rd parry icon). The combination of fast-action mashing and suddenly having to refocus onto finding the new keys or onto pressing the parry at the right time really keeps you on your toes. It'd feel more tense if there was really much in terms of stakes, though. Being able to leave the dungeon at any time means you have no risk of dying, and going further in the dungeon is actually a bad thing, since going further just makes enemies tankier, while not giving you any more money to justify the increased effort. That's probably all just because this is your first game, but I want to comment on it in case it helps inform you about improving in game-making in the future.